I wrote, and strongly believe, that iOS does a better job of exposing relevant capabilities when you need them, so you can work more quickly. That's called intuitive interface design.
But the fandroids don't want an easy-to-use OS, and they prefer Android because it requires mastery of arcane usage secrets such as "long presses," a tap-and-hold method that works sort of like a computer's contextual menu. For example, long-tapping on the home screen to get a menu lets you add folders, and then long-tapping the folder's menu bar brings up the editor for the folder name. (Contextual menus are great as time-savers for power users, but when used as the only access means to capabilities, they hide functionality from users -- and that's bad.) These fandroid readers also kept saying that going through a sequence of three or four menu options was no big deal, and they thought my criticism of Android for working that way was simply wrongheaded. That's how an operating system should work, they strongly argued.
Look, there's a place for arcane interfaces -- it does make master users feel superior, and it can be fun to figure out all the hidden tricks, just as it is to find the secret powers, commands, shortcuts, and so on in a computer game. And I can see how Google's young, engineering-oriented, smarter-than-the-average-bear employees would feel the same and thus design an OS for them. I bet they play a lot of computer games, too.
But for the rest of us, a smartphone is a tool, one that is often used in quick breaks or on the go. Not having to figure out the secret sauce is a better paradigm in that context -- or so I believe, and my review reflects that. If you don't agree, then by all means get an Android device; my opinion doesn't determine your purchase options.
This guy's right on the money. Merely creating a touch UI doesn't immediately grant you ease of use on par with iOS. Effective and efficient UI design is something that you have to wrestle with and sometimes struggle with to get right. In the end, it's worth it because you want your users to not just try your app, but to use it over and over and over again. If just one element is too difficult to use, you will lose customers and an opportunity for word-of-mouth marketing.